home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Slime 2
/
Slime - Issue 2 (1991-06)(Pirates).adf
/
slime
/
CTPLANTEDOC9.txt
< prev
next >
Wrap
Text File
|
2000-04-01
|
1KB
|
23 lines
THE SHOWDOWN
------------
The entire nation's safety is in jeopardy! DUKE NUKEM's obsession for power
has drawn him into the radicore industries nuclear power station, regarded as
the largest of its kind. He intends to absorb the planet's radiation by
causing a full-scale nuclear melt-down thus giving him ultimate power. Only
the unique power of the five rings combined can save the day, as Captain
Planet is summoned to put paid to NUKEM's intentions.....GO PLANET!
Captain Planet's Controls
Fly around this level using the normal keyboard or joystick commands. To aid
Captain Planet, the planeteers' special powers are scattered around the
caverns and may be used once collected. You may hold any two of the
Planeteers' special powers throughout the gameplay and these will be
displayed as icons at the top of the screen. To collect a power, fly into
it's icon. If you already hold two powers, the currently selected power will
be exchanged for it. To change the selected power, jold the FIRE button down.
Quickly pressing FIRE will activate the selected power in the direction you
are facing.